LAISHA
THE CHILD OF THE MIRRORS

 

PRICE

6300

975


SECONDARY BAR

MANA


SECONDARY ATTRIBUTES

RANGED

STYLE


DIFFICULTY

 

STATISTICS

HEALTH

HEALTH REGEN.

MANA

MANA REGEN.

RANGE

540 - 1985 (+85)

6.0 - 15 (+0.53)

312 - 1023 (+41.8)

6.5 - 18 (1.64)

525

ATTACK DAMAGE

ATTACK SPEED

ARMOR

MAGIC RESIST.

MOVE. SPEED

64 - 101 (+2.18)

0.652 (+0-55%)

31 - 82 (+3)

30 - 38.5 (0.5)

335


ABILITIES


PASSIVE(S)

REFLECTIONIST


REFLECTIVE AURA: Laisha is surrounded by an aura. All walls and terrain within that aura are able to reflect friendly projectiles from skillshots. Allies are able to reflect too but the projectiles are less effective.

RANGE: 1200

 


JANNA'S BLESSING: If Laisha's HP falls below 20%, shards will shatter down. Enemies will be feared within a radius and Laisha gets a speed buff.

COOLDOWN: 200(static)
RANGE: 500
FEAR: 0.5s

SPEED BUFF: 25% for 2s

 



Q

SUDDEN DAZZLE


RANGE: 900 COST: 80 MANA COOLDOWN: 17 / 16 / 15 / 14 / 13

ACTIVE: Laisha channels a light beam, that can be reflected via REFLECTIVE AURA. After a delay, Laisha fires a beam in the target direction stopping at the first enemy champion hit, dealing physical damage and debuffing the enemy. If the light beam gets reflected, width and damage increases and bonus Cc is applied.

During the channel, range indicator, hitbox and reflection angle are displayed. Laisha can still move, but cannot use basic attacks or other abilities. During the channel she is slowed by 15%.


CHANNEL DURATION:

Unreflected:

 

 

Reflected:

 

PHYS. DMG:

SLOW:

 

PHYS. DMG:

STUN:

SLOW:

(NEARSIGHT:

0.3s (min.) - 3s (max.)

20/50/80/110/140 (+50% t.AD, +30% AP)

20% for 1.3s

 

30/65/105/143/185/ (+70% t.AD, +50% AP)

0.5/0.7/0.9/1.1/1.3 s

30% for 1.3s

1s)



W

SHARDS


RANGE: 600/650/700/750/800 COST: 60 MANA COOLDOWN: 20/19/18/17/16 (after duration)

PASSIVE:

 

AIM IS MY STRENGHT: Laisha's Aa only deal 80% total AD damage.

 

THE FASTER THE BETTER: Every second left of the channel duration after the 8th shard will instead refunds W's cd.


ACTIVE: Laisha throws shards as point targeted pass-through linear skillshots, which damages are reduced by 15% per enemy (minions count) hit to a minimum of 50% (individually). Laisha stores 8 shards upon activation. The first cast makes her see the reflection angles. Every successive cast makes her throw a shard, they don't stop movement commands. Autoattacks will end the ability early.



DURATION:
STACKS:
MIN. TIME (between shards):

PHYSICAL DAMAGE:

UNREFLECTED:
REFLECTED:
CRIT:

 

MAGIC DAMAGE:

12s (ends with 8th shard)

8

according to attack speed (don't reset aa)

 

12/20/28/36/42 (+100% total AD)

14/24/34/43/50 (+120% total AD)

can critically strike

(1+(crit. chance * (1+bonus crit.dmg))

1/2/3/4/5% (+1%/40AP) current hp on-hit

(won't be reduced)



E

REFLECTION / ILLUSION


RANGE: 600/650/700/750/800 COST: 70 MANA COOLDOWN: 18/16/14/12/10

ACTIVE: Laisha reflects from a wall. Laisha needs to target a reflecting surface. She blinks away and leaves behind a mirror image at casting location. This Mirror Image moves, Qs and Ws as Laisha does.

If reflecting from a Magic Mirror an additional image appears perpendicular from the surface.


Mirror Image:

 

DAMAGE:

HEALTH:

DURATION:

 

20% (+1%/5AP) (magic but full on-hit)

50% of current health

5/5.5/6/6.5/7 s



R

"MIRROR, MIRROR..."


RANGE: 0-1400 COST:  100 MANA COOLDOWN: 110/100/90

ACTIVE: Laisha sends out a Magic Mirror moving in direction cast. If this hits an enemy it deals damage applies debuff MIRRORED and blocks incoming projectiles. The mirror doesn't "die" at the end of the path, but instead will stand there for another 1s with 3 health stacks.

 

DAMAGE: 200/250/300


MIRRORED enemies move the exact opposite direction than commanded, skillshots (direction, ground,... targeted) are also casted the other way, though Aa and any other directly enemy targeted abilities will work.

 

DURATION: 1/1.5/2 s



GAMEPLAY

Laisha should be played as an AD-Caster. She can harass her enemies in early game with slightly longer Ws. Having strengths during the mid game with roaming power. In Late-game she can deal very high damage but she has to prepare everything properly. As Laisha is a child, that had run from things often, her disengages are very good. You have to be skillfull, as the core strength lies in the reflections. Unlike other ADCs her ''auto attacks'' can be dodged.

Laisha should be played as an ADC bottom lane. Possible would be also Jungle and Bruiser-Toplane. She is more a caster than an auto-attacker. Laisha is an ADC, who really has to aim for her shots. She is a quite skillful champion because her skill-shots rely on geometrics to be most effective. She struggles in combats over walls because neither her Q nor her W go through walls, but excels at fights close to and against walls, because she can make easy reflection procs or even hit one enemy multiple times with one shard. Laisha is quite mobile, because her E is a great disengage and engage tool,  she can use terrain to blink around corners, also her W does not interrupt movement commands, which means she can practically attack while moving, what gives her great strengths in team fights or kiting jungle camps.

ITEMS

She can go a standard crit-build, Bruiser-build or an on-hit build. She needs cd.

 

Build 1: Essence Reaver, Infinity Edge, Phantom Dancer, Berserker Greaves, Guardian Angel, Lord Dominik's Regards

 

Build 2: Blade of the Ruined King, Black Cleaver, Death's Dance, any Boots,

DMG: Phantom Dancer, Infinity Edge

Balance: Guardian Angel, Mercurial Scimitar or Maw of Malmortius
Tank: Spirit Visage, Randuin's Omen

 

Build 3: Blade of the Ruined King, Guinsoo's Rageblade, Wit's End, Hextech-Gunblade, Mana-Mune, Berserker Greaves or Boots of Lucidity

 

Build 4; Armor Pen: Youmuu's Ghostblade, Duskblade of Draktharr, Night's Edge, The Black Cleaver, Mercurial Scimitar or Death's Dance, Berserker Greaves or Boots of Swiftness

 

opt. Trinity Force

RUNES

Best Keystone: PRESS THE ATTACK, LETHAL TEMPO, PREDATOR

Since Laisha is Mana-hungry the following runes should be taken into consideration: PESSENCE OF MIND, MANAFLOW BAND

Other good runes: TRANSCENDENCE, RAVENOUS HUNTER